![]() In a nutshell, UBOAT is a survival game with crew management mechanics. That’s why this submarine simulator from indie developer Deep Water Studio is a much-needed addition to this list. Still, WW2 game enthusiasts don’t have a vast variety of naval games, much fewer ones featuring submarines. Luckily, you can keep track of discounts on GG.deals. The only major drawback is the high price of the base game and DLCs. Moreover, IL-2 Sturmovik: Battle of Stalingrad also has VR modes that don't require a VR headset. For example, quick mission mode allows adjusting numerous aspects of flight and condition: from the type of aircraft, map, and time to weather and turbulence level. There are four types of single-player modes for you to check out, which we strongly recommend practicing before moving on to the two multiplayer modes. It's these realistic obstacles that spice up the gameplay. You can feel the difference in drag as you drop the bomb the pilot can lose consciousness during maneuvers, and there's even condensation on the window glass. It mesmerizes not only with the beautifully realistic design of the models but also with outstanding levels of realism in aircraft management and simulation physics. This continuation of the IL-2 Sturmovik offers the best WW2 games in terms of air combat simulation experience. Unfortunately, the legal battle with the original ISP put the developers into Chapter 11 and forced radical staffing cuts that pretty much sealed the game's fate as a minor MMO few have ever heard of.See all deals IL-2 Sturmovik: Battle of Stalingrad ![]() The servers went down a little after 1pm and started coming back online around 6pm, with full connectivity and service somewhere between 7.30 and 8pm. Within 8 hours he'd gotten agreements and connectivity from 3 major ISPs, rented facilities at a coloc on the far side from Dallas and conducted a covert-op truly befitting of an online wargame to quietly "recover" their hardware from the original ISP and redeploy it across town. When WWIIOL's developers declined to pay the 100Mb rate for this connection, the ISP promptly issued a legal filing against the game company and, without notice, turned off the connectivity.Īpparently "Killer" is no slacker. As a show of good faith, they upgraded the 1.5Mb-connection-being-charged-at-100Mb rates to a 10Mb connection. Perhaps hoping the WWIIOL money would allow them to buy peering, the ISP followed up with a quick invoice for a year's connectivity and hosting in advance. Massive initial interest in the game choked that lil' T1 stony cold dead.Īfter a showdown between WWIIOL's VP, John "Killer" MacQueen and the ISPs chief tech guy, it was divulged by a concerned employee of the ISP that the gaff wasn't entirely unintentional, not least because the ISP was in a position of not actually have 100Mb transit at the time. The trial lasted until November 2001.īehind the scenes, the games' primary ISP and facilities host had botched the transition from the beta-testing T1 to release 100Mb pipes. The publisher extended the 30-day trial period (as included in the retail box) until the reliability issues were solved. ![]() The servers were either unreachable or unbearably laggy. The June 2001 launch had many woes, but for some the worst part was that 'online' part.
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